![]() ![]() ![]() The ability for anyone to revive a squadmate, regardless of class, is another welcome incentive to stick together. ![]() Being able to scavenge ammunition from enemy corpses, on the other hand, encouraged me to take a lot of fun risks. when it came to recovering lost HP, which is certainly realistic, but retreating in search of a friendly medic or supply station rarely leads to any interesting moments. The scarcity of these vital resources, collectively dubbed the “attrition system,” succeeded in making me go out of my way to work with my squad, but felt a little heavy handed at times. Lost health no longer regenerates past a certain point without a medkit (you can only carry one unless you’re a Medic), and ammunition reserves are less abundant - most weapons are sustained by only two extra magazines to start, making a Support teammate a very welcome ally. On the whole, these changes aim to emphasize teamplay, satisfying gunplay, and immersion and all of them find their marks.The incentives for coordinating with your four-person squad are borderline coercive. This change helped me stay engaged with Battlefield V’s gorgeous environments instead of playing the HUD. And in lieu of the entire removal of 3D spotting, only a handful of gadgets and certain combat traits can now place that infamous red circle over enemies’ heads. For example, while time to kill is generally faster, sniper rifles deal less damage than ever before, lending a snappier feeling to gunplay without excessively disrupting the classes’ balance of power. After all, the revisions are more thoughtful than simply adopting all of the hardcore rules. And while some of these changes feel like a Band-Aid being ripped off, Battlefield V is a better shooter because of them. Health regeneration is limited, the time to kill is reduced, and the spotting system is almost entirely removed. “Across all of its current multiplayer modes, Battlefield V’s default mechanics take a bold step toward the hardcore. ![]()
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