![]() I am adding a new post as the previous versions have had fundamentally game-breaking problems, I feel this current version is (Finally) more stable and game-play worthy. Added a github issue board where my modifications fork is from the main barotrauma, if your unsure if its the vanilla game or the mod that has the bug it may be better to post there. 1: Correctly fixed crash bugs with repair tool (Fire extinguisher), improved crash reports, added debugging information regarding a vanilla unremoved ragdolls crash. 4: Fixed crash bugs with repair tools and kick/ban/perms gui in netlobby screen 3: fixed spawnitem command not being able to target inventory. Raging infernos before you even opened the first door should stop now. Missed a rediculously important check for power transfer that well, checks if we should burn or not. Generally this is (Mostly) the full modification, go nuts! I recommend not using it in the middle of a server however not that it should cause an issue. itemdetail command has been greatly improved since previous and is now beginning to list details on item components. Theoretically you can also get a spied character to kill themselves via give-in but its not tested, I'd avoid that for now. Spy code (Viewing others inventories as the host) can now view inventories of stunned and handcuffed players, allowing you to remove cuffs or access rag-dolled/Stunned players inventories. There were modifications to the In Game Info GUI, streamlining and attempting to improve its handling/responsiveness while reducing bugs and issues with it such as stack overflow, it may currently be more problematic but should be Ok. I likely have way more issues than this but I don't have the capacity to test it that far, if it crashes the reports would be nice (private message, forum post, discord etc), If you see any buggy behavior I'd love to know. ![]() I need to investigate and learn the new console command structure. Most console commands from my modification do NOT have client-specific code yet, I have no idea what will happen if clients are allowed to use them and then actually try it (It might work though, for maybe things like freeze command). My own version of checktraitor is likely broken, but I think the update added its own can't recall now. I'll go through this at some point.Ĭustom CPR variables do not work right now, I have not worked out how I want to mold my changes to the new system so for now this is vanilla. pumps should go in pumps but perhaps they wind up showing as item interaction). ![]() Server logging may be in the incorrect categories. Log lines in server logs might not properly show disguised, or be double-verbose and show client name, disguised name -and- characters base name (Or disguise name twice!) - I have yet to go through every single server log line to ensure these are correct. ![]() For now though what i'm fairly certain might be the case:Ī few translation texts from vanilla might not be fetched where they should (I need to include my own variation of this same feature for my mod specific texts without requiring replacement or editing of the original). + another 112 changed files with 115,714 additions and 105,934 deletions.) as a combination to the gap between 0.7.0.1 and 0.8.0.2 I am expecting numerous bugs. Given the scale of the changes (366 changed files with 128,209 additions and 8,743 deletions. I just finished 0.8.0.2 and then suddenly we had a 0.8.0.4 I have worked for what feels like forever on updating this mostly manually. ![]()
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